Team Yankee (TY)function

This is about how TY plays and it's pro's and con's

The long term goal of Team Yankee is to build on maps a powerful resource base to support future maps.

TY is EOT, Nostaw57 nos, Toefonos Toe, and Pameno Pam.

Also know as Watson75 Sonofeot and onemap.

On maps where Nocaash is currently fighting the goal is to get 4 bases. The choices made on maps is to augment the strengths of TY and mitigate the weaknesses.

TY players and namgrad play as a 5 serial sequential player, one at a time. If they are all on the same map and have view of the same map area they can switch one at time with a delay for each switch of play less than a second or two. But if they are one different maps or have different views the switching delays can be several seconds.

Pro, TY plays totally coordinated and with planning can generate enough firepower to take a 30 lvl3 base with two attacks. Also on all maps resouce cost is low. In creating a base defense the coordinated building of all players is mutaually supportive. The nature of attacks focus on defended base and lends itself to player swithing with smaller delays as each player is focused on the same area.

Cons, In attacking a base it takes longer to set up a coordinated positioning of troops as movement and placement happen serially one player at a time. If enemy attacks during setup of exposed troops in open area the switching delays cause huge loses.

For attacking, using HOs is the optimal solution. Ho can be set up last and moved quickly into position. A HO delievers a full load in 50 seconds. That is 25 x 18,000 or 450,000